![]() Return to Soona and present her with the item. Return to the basement and, once the ice cream maker is open, claim the item inside. This resets the check, and will greatly increase the chance of opening the ice cream maker. She'll give you a new item called a Multitool. If you fail, return to Soona and speak to her about the problem. (If you do succeed in the check despite the low odds, you will be able to proceed anyway.) Attempt to open the ice cream maker regardless of the odds. Even with the prybar equipped and the machine unplugged, it's unlikely that you'll have more than a 3% chance of succeeding in the check. This is an unusual quest in that you likely need to fail the check here to proceed. ![]() You can examine the ice cream maker, and you can also unplug it from the junction box next to it. It's located in a red ice cream maker south of the bear. Open to find a sticky note that relates to the item Soona wants. Inside the basement of the old commercial area, there is a refrigerator that looks like a bear. Consult that side quest page for more information. If you've fully done the Investigate doomed commercial area side quest already, it's possible you can skip a few steps here. Then, she'll tell you to fetch an item from her old office. First, you'll need to pass the Suggestion check by speaking to Soona. If you choose Option 2 to pass the Suggestion check, there are many more steps to follow. If this succeeds, you can return to Andre and report that he's free to enter the church. She'll complain and want to pack up her things first, and you can answer her however you wish without additional checks. If you choose Option 1 to pass the Half Light check, you can do so from Soona's dialogue box. Note that both are White Checks, so they can be retried later if you put points into those skills or get a die from the Novelty Dicemaker. If both the Half Light and Suggestion checks fail, you cannot proceed with the side quest. Option 2: Pass a Suggestion check to convince Soona to do her a favor in exchange for helping the ravers.Option 1: Pass a Half Light check to intimidate Soona out of the church.Return to Andre to make your report, but he'll ask for your assistance to remove Soona from the church or make peace with her. When you cycle through her dialogues, you'll learn that she has no interest in helping the ravers. When you're done, a woman named Soona will arrive. Exit out a level for the radio computer, and this time choose the “Press PRINT” dialogue choice. Return to the radio computer, choose “Press PLAY” again, then give the woman the correct password. He'll give you the password without requiring a check. Exit the dialogue box, then speak to the shadowed man again. The woman on the other end of the radio will ask for a password you don't have. Interact with it and choose the “Press PLAY” dialogue choice. Next, go to the other side of the church to find a radio computer. Talk to him and go through his dialogue options. Click this to continue.Īfter more dialogue options, you'll need to choose “Blink,” and you'll see a shadowed man in the rafters. A yellow orb will appear over your head if you're in the right spot. The hotspot for this is generous you won't need to stand in the exact center. To advance the quest, you'll need to stand in the center of the five contact microphones at the east side of the building. You can speak to Acele again to get a little more information afterward, but it's not necessary.Įxit the tent, then circle back around and enter the church. Cycle through his dialogue options about the church, then agree to help him. However, this can be done after the initial conversation inside the tent.Įither way, once you're inside the tent, speak to Andre, the leftmost teenager. ![]() Prior to entering the tent, you can speak to Acele, the girl just northeast of the tent, and cycle through her dialogues to activate the Get Acele to talk about her associates quest. Just south of the tent is a little drawbridge you can push to make the trip a little faster next time. ![]() Stay outside but go under the church's foundation east, then circle south to find the blue tent. Continue north from there and you'll eventually reach two buildings, a church and the abandoned Feld R&D building. After the water lock is repaired on Day 3, activate it and cross the canal, then go northwest to the Fishing Village. To start this quest, you need to find the blue tent where the titular ravers are hanging out. ![]()
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